tag:blogger.com,1999:blog-4201885064979362632.post2127441886048934631..comments2024-03-27T14:50:52.599-04:00Comments on of Pedantry: Adjudicating Combat ManeuversAnthonyhttp://www.blogger.com/profile/02363226867428219723noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4201885064979362632.post-89429818964682986242011-02-18T08:34:40.214-05:002011-02-18T08:34:40.214-05:00An additional thought:
For this mechanic to work,...An additional thought:<br /><br />For this mechanic to work, there really has to be a way to 'force' the special affect to occur. I agree that in most situations a defender would rather take damage. So having a target number for guaranteed success is essential, leaving room for tactics to get that attack bonus high enough to roll a 25.<br /><br />The target 20 aspect is a personal issue that I always felt was kind of odd when considering these special attacks. Namely, why try to trip/disarm/whatever when the success chance was significantly lower than a normal hit? This way, if you roll enough to score a normal hit, you still land a blow.Anthonyhttps://www.blogger.com/profile/02363226867428219723noreply@blogger.comtag:blogger.com,1999:blog-4201885064979362632.post-50642376936987564772011-02-17T13:14:02.266-05:002011-02-17T13:14:02.266-05:00Hey, don't feel compelled to adopt my lame vis...Hey, don't feel compelled to adopt my lame vision for D&D :D<br /><br />But thanks, let me know how it works out.Anthonyhttps://www.blogger.com/profile/02363226867428219723noreply@blogger.comtag:blogger.com,1999:blog-4201885064979362632.post-57209297088947712162011-02-17T13:12:56.176-05:002011-02-17T13:12:56.176-05:00Well, I'll try out the target 25 version. Alt...Well, I'll try out the target 25 version. Although I can't guarantee my players will actually try any maneuvers.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4201885064979362632.post-63901816057056098522011-02-17T11:26:51.985-05:002011-02-17T11:26:51.985-05:00Yea, I will be damned if I can remember where I fi...Yea, I will be damned if I can remember where I first read of the rule.<br /><br />I agree that the whole point of a special maneuver is that it would be more advantageous than a regular hit, so who would choose to take it? Therefore, there needs to be more instances of guaranteed success than just 1 in 20.<br /><br />Contested rolls seems too "swingy" to me. Even with modifiers according to level, class, stats, etc, the dice allow for success and or failure in off situations, like the master fighter is disarmed by anyone if he rolls shitty. Just line up 5 goblins to try to disarm him and dice variance will eventually win out.<br /><br />With a target of 25, it allows skilled warriors to shine and leaves room for others if they can leverage another bonus like flanking.<br /><br />Of course, the ultimate test is game play which I cannot do...Anthonyhttps://www.blogger.com/profile/02363226867428219723noreply@blogger.comtag:blogger.com,1999:blog-4201885064979362632.post-49280037187693326342011-02-17T11:14:03.041-05:002011-02-17T11:14:03.041-05:00Also, we tried out that version but had difficulty...Also, we tried out that version but had difficulty finding situations where a monster or player would not just take the damage rather than the effect, since the effect was generally more advantageous to the opponent than just scoring a hit. I like the target 25 idea (the original just reserved that for natural 20s)<br />We're experimenting now with "on a hit, the effect takes place unless the opponent can score a hit to stop it"; maybe we'd be better off making it a contest of higher to-hit rolls?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4201885064979362632.post-10991434978866090762011-02-17T11:09:58.811-05:002011-02-17T11:09:58.811-05:00I think the original was called "Super simple...I think the original was called "Super simple combat maneuvers" and maybe it was on Rules, roles, and rolls?Anonymousnoreply@blogger.com