tag:blogger.com,1999:blog-4201885064979362632.post4937256666825917463..comments2024-03-27T14:50:52.599-04:00Comments on of Pedantry: Attrition By The NumbersAnthonyhttp://www.blogger.com/profile/02363226867428219723noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-4201885064979362632.post-67138401199869352412019-08-19T09:13:02.639-04:002019-08-19T09:13:02.639-04:00I am happy to find this post very useful for me, a...I am happy to find this post very useful for me, as it contains lot of information. <br /><a href="https://www.viraltrench.com" rel="nofollow">viraltrench</a><br />AjayKMhttps://www.blogger.com/profile/00877639217976811304noreply@blogger.comtag:blogger.com,1999:blog-4201885064979362632.post-3020713733106564782011-09-08T04:07:00.155-04:002011-09-08T04:07:00.155-04:00I think, that the new factors will turn out very w...I think, that the new factors will turn out very well. At least, there will be more stuff to keep yourself occupied with.<br /><br />___<br /><a href="http://www.cheapestinternationalcalls.com/call/sri-lanka" rel="nofollow">call Sri Lanka</a>Lucas Kainhttps://www.blogger.com/profile/03153964160479703347noreply@blogger.comtag:blogger.com,1999:blog-4201885064979362632.post-37187745700075106702011-05-11T11:43:56.808-04:002011-05-11T11:43:56.808-04:00Thanks for the clarification.Thanks for the clarification.The Jovial Priesthttps://www.blogger.com/profile/00160018433070823408noreply@blogger.comtag:blogger.com,1999:blog-4201885064979362632.post-5436644465466108002011-05-11T10:41:23.929-04:002011-05-11T10:41:23.929-04:00Yes, the original system is time based in that eve...Yes, the original system is time based in that every day traveled inflicts HP loss according to the hex's modifiers. This system, however, accumulates damage, which is what I mean by takes time (the preceding days of the journey) into account.<br /><br />There is plenty of room to fit in whatever factors you want into the situational category, the ones I offer are neither exhaustive nor exclusive. I still feel that saving throws are a bad idea and do not sync well with this system though.<br /><br />Yes, feel free to use either system in your project. <br /><br />And really, why do you feel the need to throw in the bit about congratulations?Anthonyhttps://www.blogger.com/profile/02363226867428219723noreply@blogger.comtag:blogger.com,1999:blog-4201885064979362632.post-22097144826791351812011-05-11T02:54:41.418-04:002011-05-11T02:54:41.418-04:00Hi Anthony and Alexis
I have added Alexis' sy...Hi Anthony and Alexis<br /><br />I have added Alexis' system to Links to Wisdom below yours Anthony.<br /><br />Personally, I'm still leaning to your original system Anthony. I misread it originally, I always thought it was per day damage not per hex, so for me it always was time based.<br /><br />I like the per day damage, the ease to calculate the numbers and the ease a character can way their risks and choose to travel or not. It doesn't bother me if high level characters can avoid damage because of their high numbers of hit points - they have mastered expert play, maybe astral travel works by a similar system but more damaging.<br /> <br />My modifications that I would add are: a saving throw to avoid damage per day and a modifier to reduce damage if going at half speed (-1) and allow natives (however the DM wishes to define that) to avoid further damage (eg the hermit in the mountains, the jungle tribe). A guide could reduce the damage by 1 as well.<br /><br />Wilderness travel is dangerous, I'm ok with that. 1st level characters and NPCs better stick to paths or hire a guide.<br /><br />Are you ok Anthony if I use and modify your original system into my new soon to be properly announced project, The Old School Adventure Guide? Generic credit to all idea contributors will be given if ever PDF published (free) but initially will be built as a wiki open to all with design notes giving full credit to ideas.<br /><br />And congratulations on attracting Alexis' positive attention- many try, few succeed.The Jovial Priesthttps://www.blogger.com/profile/00160018433070823408noreply@blogger.comtag:blogger.com,1999:blog-4201885064979362632.post-315818623884884102011-05-10T22:34:31.174-04:002011-05-10T22:34:31.174-04:00There's a lot of truth to that. I know that ev...There's a lot of truth to that. I know that every time I go hiking, my boots save at least 2 or 3 sprained ankles over the course of a day.<br /><br />As of this post, I didn't convince myself to change any of the factors. Maybe after it meets the rigors of gameplay and/or some of the extreme endpoints. Or some enlightened soul devises an even better wrinkle...Anthonyhttps://www.blogger.com/profile/02363226867428219723noreply@blogger.comtag:blogger.com,1999:blog-4201885064979362632.post-1284008675797101812011-05-10T21:01:20.455-04:002011-05-10T21:01:20.455-04:00Can't compare the farmer with the modern day. ...Can't compare the farmer with the modern day. A modern day hiker has better shoes, clothes and health, particularly in that he or she has been medically cared for since birth. Your medieval farmer would have none of that, and would be much more highly subsceptible to death after 7 days.<br /><br />It is often forgotten now, but once upon a time pneumonia had a much higher death rate than at the present. It isn't the cold that would kill the farmer.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.com