tag:blogger.com,1999:blog-4201885064979362632.post6511847249819722197..comments2024-03-27T14:50:52.599-04:00Comments on of Pedantry: Swords and Wizardry Post MortemAnthonyhttp://www.blogger.com/profile/02363226867428219723noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-4201885064979362632.post-62331381616835561392011-02-14T12:54:49.336-05:002011-02-14T12:54:49.336-05:00Maybe the DM was, maybe he wasn't. But if this...Maybe the DM was, maybe he wasn't. But if this player was a Monty Haul type, he definitely wouldn't be happy with the game. I enjoyed exploring the dungeon as much as the combat, but each player has their own expectations. And these expectations never came to light (at least publicly) until after scheduling conflicts had done a number on the game. So how could the game be good when people were only willing to be honest when it was more or less dead?Anthonyhttps://www.blogger.com/profile/02363226867428219723noreply@blogger.comtag:blogger.com,1999:blog-4201885064979362632.post-71932228313194396762011-02-14T12:46:48.150-05:002011-02-14T12:46:48.150-05:00Sound to me like the GM was pretty stingy. Or mayb...Sound to me like the GM was pretty stingy. Or maybe he just didn't realize that original D&D characters are much weaker then their Advanced counterparts. A small party doesn't have much options oppenent-wise at low level. 8 months of kobolds and skeletons would drive me crazy.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4201885064979362632.post-40867121175053220392011-02-12T12:22:00.362-05:002011-02-12T12:22:00.362-05:00That's a great idea. Most pre-game meetings us...That's a great idea. Most pre-game meetings usually focus around character generation, but rarely do they discuss expectations. Of course, there are still normal human social complications. Essentially, most people are not really going to speak up and be honest about their expectations and would rather just play whatever. Then feelings fester over time and some small issue tends to bring out all the early issues that were repressed, so to speak.<br /><br />I had a similar situation, as I referenced in the aforementioned 'drama emails.' Essentially, half the group had hectic life schedules with jobs/families/etc, and the other half of the group was either college students or unemployed. So scheduling conflicts were the trigger to bring to light issues over expectations that weren't clear at day 1.<br /><br />Of course, non of this is specifically related to D&D, but to social interaction in general.Anthonyhttps://www.blogger.com/profile/02363226867428219723noreply@blogger.comtag:blogger.com,1999:blog-4201885064979362632.post-22027259614839211572011-02-12T02:04:40.331-05:002011-02-12T02:04:40.331-05:00SOme good observations there. Sounds like at leas...SOme good observations there. Sounds like at least one of your players had different expectations than you/the rest of the group.<br /><br />I read on someone else's blog that having a pre-game meeting/social event, to discuss expectations, can be profitable.Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.com