Henry VIII's horse armour from the Tower of London. |
The foundation of cavalry attacks is the concept of shock tactics. A cavalry charge was designed to break an enemy's cohesion and force the units to route. The attack was as much psychological as it was physical. A routed enemy could then be more easily mopped up and would yield the battlefield. In D&D combat, a charge only grants the attacker some bonus to hit and/or damage and maybe a malus to armor class, depending on your particular flavor of rule sets. Conversly, set pikes can do double damage to a charging opponent. Overall, these mechanics are pretty useless in terms of D&D combat and they rarely ever see the light of day especially in a dungeoneering setting. So let's focus on the concept of shock attack.
A charge on horseback forces a morale check on the receiving end. A failed morale check causes the enemy to break formation in some fashion. The greater the failure, the worse the effect up to a total route forcing the enemy to retreat in disarray.
Conversely, pikes would force an opposed morale check between both cavalry and pikemen. Three different results can adjudicate the end effect. A success for the cavalry and failure for the pikemen results in a route as above. A failure for the cavalry against a success for the pikemen results in the cavalry force being disarrayed while the pikemen retain their cohesion. The cavalry would be vulnerable to a follow up melee exchange and would require a good bit of rallying before they could reform ranks for another charge. A pair of failed results would result in both units losing cohesion with the cavalry unable to follow up in melee and the pikemen being unable to maintain a coherent line.
This could be scaled down to even D&D proportions: a single horseman could charge against a single enemy to force a morale check. Would be an interesting mechanic that adds another dimension to D&D combat.
Perhaps in a follow up post the mechanics could be sufficiently derived.
ReplyDeletePike and cavalry played pivotal roles in historic combat, exemplified in the pike and shot formations of the 16th and 17th centuries. Why Games Bad The pike provided a formidable defensive wall, while cavalry brought mobility and shock.