Monday, September 13, 2010

EMP: Section 1 Characters - Elf


Requirements, Ability Modifiers, and Ability Min/Max are all by the book.

Racial Characteristics are the same as the LL version, with the following changes:

* Elves receive their +1 to Hear Noise and can detect secret doors on 1-2 on a D6, but there are no other modifiers for skills.

* Elves may only speak the Elven language unless they have exceptional intelligence or are taught another language.

Game Lore

The Elves as a people developed as hunter gatherers, ranging out into the forested fringes of Europe from Ireland through northern Germany to the steppes of Russia. There are even rumors of Elves who migrated beyond the great Asian land mass and into the jungles of the Orient and Far East. Rumors from the New World even place Elf-like beings across the Atlantic as well.

Elves developed their civilization and society in relative proximity to early, pre-Roman humans, with a mixed history of competition, cooperation, and warfare that characterizes the typical clash of civilizations. The Romans viewed the Elves as 'barbarians' just as much as native humans in the ever expanding frontiers of the Empire. The Elves varied in their response to the Romans, with integration, extinction, and migration all being common.

Over time, Elven people began to more closely resemble their human neighbors, even to go so far as to cross-breed in enough numbers that Half-Elves were recognized as a race unto itself. However, a backlash was in the making.

The Dark Ages was just as trying for Elves as it was for humans, with the upheaval of Muslim conquests, the Migration Period, and the changes in society since the decline of the Roman Empire. With the Black Plague and recurring famines of the 14th century, Elven society took a dramatic step.

Blaming the seemingly irreversible tide of civilization, Elves sought to retreat from the strife and suffering that seemed common in a period of ever more frequent peasant revolts, the Hundred Years' War, and recurring epidemics and famine. This retreat was literal, with the majority of Elves picking up and moving farther away from cities and feudal lords and back into the wilderness of their ancestors.

Today, Elves have struggled to re-integrate into a semi-nomadic, hunter-gatherer society. A heavy reliance on Druidism and nature magic has helped them adjust, but it remains to be seen how this experiment will ultimately impact the race as a whole.

Elves who take up the life of an adventurer will find many opportunities to exploit their keen senses, talent for martial arts and magic use, as well as their connection with nature.

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